A first-person simulator about running a second-hand shop for retro tech. Buy from whoever walks in, haggle, test it, clean it, repair it at the bench, put a price on it and sell it — then go bid on a storage locker.
Plug & Pawn is a shop-and-craft simulator in the spirit of pawn-shop and storage-auction TV. It is a single-player, pay-once PC game with no ads and no in-game purchases.
People walk in to sell. Read the item, read the seller, and name a price you can still profit from.
Everything goes through the workshop by hand before it reaches the shelf. A clean, working item sells better.
Bid on locked storage units against other buyers, and find out afterwards what you actually paid for.
93 different items, two employees, neighbours, day and night with weather, and a shop you decorate yourself.
Three seasons across 36 in-game days, three difficulty modes and three possible endings.
All text is written in Spanish with a full English table.
All images are captured from version 0.9 (October 2026). Nothing here is concept art.






Ivainder Games has no programmers on staff. The founder designs, decides and playtests; the code is written with Claude Code. Plug & Pawn went from first commit to a build that plays from start to finish in twelve days.
Other tools: Unity 6.3 (URP), Blender 4.5, Meshy for characters and part of the 3D objects. Sound is synthesised in code or taken from CC0 packs (Kenney); textures are CC0 (Poly Haven, ambientCG). Plug & Pawn contains AI-generated code and assets, and will say so on its store page.
Plug & Pawn has not been released and has no release date yet. It is planned for Steam as a one-time purchase.
An independent, self-funded one-person studio based in Spain, founded in 2026. Plug & Pawn is its first game.
Contact: hello@ivainder.com